![]() 50 AE variant, which is more commonly seen in films and television, lacks the fluted barrel). 44 variants of the Mark XIX Desert Eagle (the. This reveals another final (though more minor) modeling error - the lack of barrel fluting which is present on actual. 357 Magnum counterpart has a capacity of 9 rounds. 357"), but holds only 7 rounds while its real life. 357 Magnum ammunition (the game manual also refers to it as "Desert Eagle. In Opposing Force, the Desert Eagle replaces the Colt Python. Also attempting to do this will trigger a bug which prevents the player from firing the gun for the rest of the game. Despite being the only other semi-automatic pistol in the game, it cannot be fired underwater. ![]() Another modeling error is that the third person model is strangely short, with the slide and barrel measuring about two-thirds the length of an actual Desert Eagle. Strangely enough, the iron sights are removed from the first person model (whereas the world model appears to have them), which would make any sort of aiming with it difficult in real life unless using the LAM (sure enough, the weapon in-game is quite inaccurate when fired without the LAM active). The Desert Eagle has an attached LAM (Laser Aiming Module), which can be turned on and off using the secondary fire key. The weapon is also seen used at times by Black Mesa security guards. The Desert Eagle Mark XIX appears only in the Opposing Force expansion pack as the standard-issue sidearm of the U.S. The world-model of the HD Anaconda where it first appears in the original game, lying next to a dead Black Mesa security guard. This enables the player to use a zoom function, which acts as the secondary fire mode. In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. The Python's cylinder appears to not be attached to its crane nor ejector rod (which remain stationary while reloading), and it can be seen floating outside the gun when it is swung out. The reload animation is actually longer than the reload process itself, as the player can fire the revolver right after inserting new rounds into its cylinder (though this is not the case in Half-Life: Source). Reloading is done with the help of a speedloader, but it is still slower than the Glock's. 357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but is offset by a small capacity and a lower rate of fire. The third-person model is noticeably shorter, somewhat comparable in length to the Beretta 85FS. The Glock (and the 92FS in the HD pack) is one of the few firearms in the game that can fire underwater. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using the pistol in the Opposing Force expansion pack. The secondary fire button makes it fire faster, but with reduced accuracy. It has a 17 round magazine capacity and is accurate, but not particularly powerful. The Glock 17 is the standard issue sidearm of the Black Mesa security guards. The following weapons appear in the video game Half-Life and its expansions: The HD Pack from Blue Shift was later ported back to Half-Life and Opposing Force. A fan remake of the first two expansions was developed under the name Operation: Black Mesa. ![]() Three Half-Life expansions which were developed by Gearbox Software were spawned after the success of the first game: Opposing Force, released in 1999, Blue Shift, released in 2001 and originally intended for a cancelled Sega Dreamcast port of the game (also including a "High Definition Pack", which replaces all of the game's NPC and weapon models with higher-resolution counterparts), and Decay, which was only officially included alongside the base game in its PlayStation 2 port released in 2001. ![]() It was also ported to the newer Source engine used in Half-Life 2 instead of the older GoldSrc engine, and subsequently re-branded as Half-Life: Source. It was followed by a sequel, Half-Life 2, and a fan-made remake, Black Mesa. It also helped jump-start the FPS storytelling genre. It is well known and acclaimed for its lack of cut-scenes (using scripted sequences instead), realistic worlds, (at the time) advanced AI, and seamless storytelling. It is notable for being Valve's debut in the gaming industry and the first game in the Half-Life series. Half-Life is a sci-fi FPS developed by Valve and published by Sierra studios, released in 1998. ![]()
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